Monday, June 16, 2014

Headquarters

What is Headquarters?
Headquarters (HQ) is your main and most important building. You cannot command your base and entire army without it. HQ size is 5x5.

Boom Beach
Nerve Center of your base!
The Headquarters is the nerve center of your base. Upgrading the HQ unlocks new base buildings and upgrades. If you HQ is destroyed, the attacking enemy wins the fight and can steal your resources. The HQ receives damage whenever one of your base buildings is destroyed.

Headquarters Fact (from level 1 to 20)
They can store 3,000 Gold / 2,000 Wood / 2,000 Stone / 2,000 Iron.
Health = 10,000 – 130,000

When other buildings in your base are destroyed, Headquarters receives some damage. Therefore, it can be a good tactics sometimes to destroy some other buildings before aiming at the Headquarters.

Upgrading Tactics
Since the start of the game until now (Jun 2014), there is no penalty of having too high level of HQ. Players can freely attack, raid and gain same amount of loot from other players of any HQ level. Therefore, after reaching specific experience level and HQ upgrade become available, it is a best recommendation to upgrade HQ to unlock new Troops, Gunboat Ability and new Buildings.

If you decide to upgrade HQ as soon as possible, you will definitely have quite number of buildings stay at low level or un-upgraded at all. Supercell intentionally designs the game in this way which makes upgrading tactics more challenging. Equally upgrade everything seems like a good idea, however you will struggle to death as balance is not quite the right word for this game. The fun part is you have to choose which area to focus. Some players enjoy upgrade Attack power leaving base at lowly Defense buildings. Others may love to have strong Defense watching Attacking troops fail and die all over again.

Boom Beach
Troops vs. HQ level
HQ level 1 unlock Rifleman
HQ level 2 unlock Heavy
HQ level 5 unlock Zooka
HQ level 8 unlock Warrior
HQ level 11 unlock Tank
HQ level 15 unlock Medic

Gunboat Ability vs. HQ level
HQ level 1 unlock Artillery
HQ level 3 unlock Flare
HQ level 5 unlock Medkit
HQ level 7 unlock Shock Bomb
HQ level 10 unlock Barrage
HQ level 14 unlock Smoke Screen

Support Buildings vs. HQ level
HQ level 1 unlock 2 Landing Crafts, Gunboat, and Radar
HQ level 4 unlock Armory, and 3rd Landing Craft
HQ level 5 unlock Sculptor
HQ level 6 unlock 4th Landing Craft
HQ level 9 unlock Submarine, and 5th Landing Craft
HQ level 12 unlock 6th Landing Craft
HQ level 16 unlock 7th Landing Craft
HQ level 20 unlock 8th Landing Craft

Defensive Buildings vs. HQ level
HQ level 1 unlock Sniper Tower
HQ level 2 unlock Mine
HQ level 3 unlock Mortar
HQ level 4 unlock Machine Gun
HQ level 6 unlock Cannon
HQ level 9 unlock Flame Thrower
HQ level 10 unlock Boom Mine
HQ level 12 unlock Boom Cannon
HQ level 13 unlock Rocket Launcher
HQ level 17 unlock Shock Launcher

Attack Tactics for Headquarters
1) Rush/Semi-rush HQ
Ignore everything else and go straight to HQ. Warrior is the main troop for this tactic, can destroy HQ in split second. Heavy + Zooka (Hooka) tactics are good as well, Zooka can deal tons of damage, quickly take down HQ.

2) Snipe from distance
Tank, with longest range, can position them and fire at HQ without any interference. Use Artillery and Barrage to take down key Defense buildings near HQ before maneuver Tanks to safe position.

Defense Tactics for Headquarters
1) Spread out buildings
Place buildings spread all over the base. HQ can be at center or very far in the back of the base. While the Defenses are weaker because of spreading out, Attacking Troops will be harder to manage and Flare will be needed to use more often than normal. Troops will randomly stray out of the main army which can be easily killed.
Boom Beach

Boom Beach

2) Beachfront
Put all Defenses and HQ right near the beach. This tactic protects all Support and Economy buildings, prevent Attacker to gain free Gunboat Energy. However, it is weak against Warrior or any army that can deal tons of damage in a short period of time.
Boom Beach

3) Dockside (or sometime left-hand side near mountain)
Put HQ at the edge or corner near the dock, surrounded by key Defense buildings.  Tank army will hate this placement because they have to go through the most numbers of Sniper Tower, Cannon and Boom Cannon before reaching HQ. Nevertheless, this tactic hardly protects other buildings thus giving out a lot of free Gunboat Energy.
Boom Beach

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